July 25, 2013
As a lawyer, you’ve took an oath sworn to prove the person judged is innocent of the crimes accused or ensure that they are found guilty of said crimes. It may not be the most prolific job in the day-to-day basis of the law, but nevertheless, the most important. That being said, the world’s most famous lawyer, Phoenix Wright, sworn to protect and prove the innocence of his clients will be put to the ultimate test.
Today, CapCom announced the first DLC entitled Turnabout Return for Phoenix Wright: Duel Destinies for the 3DS. The DLC (which also includes alternate costumes) will pick up where Apollo Justice left off with Wright taking on his first case since reclaiming his badge. And boy this case is a doozy. His client, which is charged with murder is a freakin’ orca whale! We…We have no idea how that is possible or the fact that it can be debated in the court of law. However, being the good guy that he is, Wright will take on the whale’s case and prove his innocence.
Despite the game not being out yet for the US until sometime this fall, the announced DLC is confirmed to come to the US. However, no price or release date is announced yet for both regions.
If you are like me, and spent most of your childhood watching Looney Tunes cartoons with Bugs Bunny, or even were a fan of the Harry Potter films as they were released, then you should be no stranger to Warner Bros, the hit company behind so many childhood favorites and hit film and television series. To continue their policy of backing amazing content, Warner Bros has partnered with CD Projekt Red, making Warner Bros responsible for distribution and promotion of The Witcher 3: Wild Hunt.
Commenting on the partnership, Adam Kicinski president of CD Projekt Red stated: “The premiere of The Witcher 3 is the most important event in CD Projekt’s history. Warner Bros. Interactive Entertainment is an extremely valuable partner for us because of their experience and established position in the North American market, which is crucial to CD Projekt’s further rapid development. We’re very happy that our partners share our faith in The Witcher 3’s success and are ready to become fully engaged in providing promotion and sales support for the franchise in North America.”
Also weighing in on the new partnership, Kevin Kebodeaux, senior vice president of sales for Warner Bros Interactive Entertainment stated “The Witcher 3 is among the most anticipated games of 2014 and one of the most promising RPGs scheduled for release on next generation hardware. We are very pleased to continue our partnership working with CD Projekt on the Witcher franchise, which aligns with our goals to deliver quality experiences to gamers.”
The Witcher series, based on the critically acclaimed novels by Andrzej Sapkowski was originally released in 2007 with The Witcher, The Witcher 2: Assassin of Kings arrived 4 years later in 2011. Both games have received over 200 awards and have sold over 500 million copies to date, and The Witcher 3: Wild Hunt, is shaping up to be no different. Scheduled for a 2014 release The Witcher 3: Wild Hunt will simultaneously release for PC and next-gen consoles so that both console gamers as well as PC gamers will be able to travel with Geralt on his next adventure.
With Warner Bros at their back I see no reason why this innovative RPG wouldn’t be the next in a line of award winning games tied to CD Projekt Red. It’s very exciting to see two wonderful companies partner together in order to create a game that RPG lovers such as myself will really be able to sink their teeth into and enjoy for hours and hours of incredible gameplay.
Today Square Enix has announced a new game for the iOS named Bloodmasque a new action RPG. Set in an alternate vision of 19th century Paris, BLOODMASQUE pits players against a vampire-controlled society. Hunters can use their iOS device’s built-in camera to scan their face into the game and appear as the main character. Additional noteworthy features include:
Control finesse: BLOODMASQUE was designed with the touch screen in mind. Intuitive controls let you tap to attack and swipe to dodge as you combat a diverse monster’s gallery.
Spectacle: Unreal Technology powered action renders large-scale combatants and beautifully drawn stages smoothly and in terrific detail. Stirring orchestral arrangements accompany the action and take the sense of immersion to new highs.
Customization: Take a photo or use an existing one to see yourself in action against the vampires, or mix and match facial features, hairstyles, and skin tones to create a character all your own. Add pleased and angry expressions to see your hunter react in cinematic scenes and combat.
Comrades-at-arms: Recruit hunters other players have made and fight evil alongside the familiar faces of your friends.
Longevity: Full completion is timed at up to 20 hours – with a further series of challenging combat trials available after the main story ending. An array of in-game purchases help add to the experience and further expand options for players.
BLOODMASQUE is supported on the following iOS devices: iPhone 4S and above, iPod touch (5th generation) and above, and iPad 2 and above.
Gameloft continues their strategic partnership with Chinese game developer and platform creator CocoaChina/Chukong. With CocoaChina’s local experience with game design, monetization, distribution and piracy protection they dynamic team have announced today two upcoming games, Asphalt 8: Airborne and Dungeon Hunter 4.
“We are thrilled to expand our partnership with CocoaChina/Chukong with Dungeon Hunter 4 and our next hit Asphalt 8: Airborne,” said Eric Tan, country manager, China at Gameloft. “Thanks to CocoaChina/Chukong, we will bring our successful franchises to even more fans.”
CocoaChina is the premier localization partner that handles everything from fragmented app store placement to game design updates and carrier billing relationships for developers who wish to reach China. The company first partnered with Gameloft in early 2013 for the Chinese Android launch of Zombiewood.
CocoaChina/Chukong CEO, Haozhi Chen continued, “Gameloft makes high quality games that we love to publish as much as we love to play. We leveraged our local expertise to publish Zombiewood in China and we cannot wait to continue our partnership with the launch of Asphalt 8: Airborne and Dungeon Hunter 4.”
After announcing Asphalt 8: Airborne at the Electronic Entertainment Expo this summer, Gameloft plans to show the game at the China Joy conference in Shanghai this week in conjunction with CocoaChina, to show off its HD design, detailed cars and realistic crash graphics. Adding to the extremely successful Asphalt franchise, the game will drive home revved-up multiplayer features and ultra-responsive steering controls.
Founded in 2008, CocoaChina started out as a forum for Chinese iOS developers and now operates under the umbrella Chukong Technologies, the largest mobile game company in China. Head-quartered in Beijing, China, CocoaChina also has offices in Sunnyvalle, California and Tokyo, Japan.
A leading global publisher of digital and social games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple® iOS and Android® devices), set-top boxes and connected TVs. Gameloft is present on all continents, distributes its games in over 100 countries and employs over 5,000 developers.
PlayFirst Inc., the leading mobile game developer for families and friends, today announced the debut of Wedding Dash, the company’s latest release on Google Play.
Mobile gamers will fall in love with the aspiring wedding planner, Quinn, who takes center stage in Wedding Dash. Players help her navigate the planning process, from producing sophisticated soirées to casual ceremonies, tapping and sliding to create order out of event-planning chaos. Wedding Dash delivers all the joy that comes from putting on that perfect wedding with loads of levels, venues and characters to discover.
“Google Play users have showed us their affection for DASH games in just a few short months, and we know they will adore Wedding Dash as well, said Marco DeMiroz, president and CEO of PlayFirst. “We’re committed to entertaining mobile gamers around the globe, and PlayFirst welcomes the opportunity to reach more fans through Google Play.”
Diner Dash and Cooking Dash both launched on Google Play earlier this season and each achieved a top 10 spot in the Top New Free apps category. Boasting millions of downloads to date on iOS and Kindle Fire, Wedding Dash for Android is sure to join the procession of hits for PlayFirst and add to its more than 11 million monthly mobile users.
Wedding Dash is now available on Google play and players can download the game today by clicking here.
Like PlayFirst on their Facebook page.
Follow PlayFirst on Twitter.
Watch senior staff members talk about development and the benefits of next-gen while dramatic and inspiring music plays in the background! Some of the video addresses the PS4 controller, including how it helps players interact with the universe, so it may dispel the worries that some may have. Beyond that, the video brings up some pretty interesting topics about what it is to be “next-gen” and I am hopeful that the new generation of consoles allow developers to realize their visions like never before.
inFAMOUS: Second Son is set to release early 2014 for the Playstation 4.
Remember Beatbuddy? That game with the…awesome(?) voice acting in its trailer? Earlier today THREAKS has announced who is working on composing the music for the rhythm-based adventure. As you could imagine, being a game that has its gameplay so closely tied to the music, this might be pretty important!
The lineup includes flOw and Journey composer, Austin Wintory, who says “…As if it weren’t enough, when I told them I was going to inject a bit of operatic vocals to that mix, they excitedly and shockingly said yes! This game is a blast, absolutely beautiful, and the THREAKS are some of the most genuine, hard-working and absolutely fantastic guys I’ve ever met. I am so honored to be part of this project.” You can hear a small sample of the dynamic music across the various levels in the video above.
The game spans 6 levels with the following tracks interwoven through them:
• Austin Wintory – “Stingin’ Swing”
• Parov Stelar – “Beatbuddy Swing”
• La Rochelle Band – “You’re the One”
• Sabrepulse – “Love Swing”
• Curtis Newton – “I’m Your Star”
• Europa Deep – “Lost In Yesterday”
Beatbuddy: Tale of the Guardians is scheduled to be released on Steam starting August 6 for $14.99.
Ever approached a massive, undulating wall of pure energy that cut through your backyard and ask, “What’s behind all this, anyway?” If so, you probably have bigger problems than visibility given the massive, undulating wall of pure energy thing. However, this sort of question is par for the course in the MMO shooter Firefall by Red 5 Studios, who look forward to satiating players’ curiosity regarding what’s going on behind the Melding in the near future.
Things have certainly been better for humanity as of the 23rd century. Following a pounding by a stray asteroid, an impromptu nine-year ice age, and the crash of the human race’s best chance of expansion into the stars into the city of Fortaleza, Brazil, the planet Earth is kind of a mess. At least one isolated pocket of humankind persists in what’s still accessible in Brazil, but that small region is hemmed in by the sea and an impenetrable presence known as the Melding. Brief forays have been made by teams into this mysterious frontier by teams following the portals left by mysterious energy storms linked to the phenomenon, but little is known about what lies beyond the Melding and what it has done to the planet.
Red 5 Studios is using Gamescom 2013 in Cologne, Germany as a venue for discussion of the future of their game, particularly the next three Melding pockets opening up for player exploration and expansion of the world on the whole. Also on the table are new dynamic events, adding more variety to the activities available to players in Firefall’s persistent, choose-your-own-adventure style world. A new trailer has also been released to showcase the changes to Firefall made for the open beta.
Firefall threw its doors wide to open beta testing in July of 2013 after several early versions were scrapped during its secretive initial development process and closed tests began in the wake of the game’s announcement in 2011. A new twist combining MMORPG character progression and fast paced shooter gameplay that switches between first and third person to suit user preference, Firefall proves that not every massively multiplayer game needs endless quest chains and loot drop turn-ins. Also uncharacteristic to other MMO options is Firefall’s class system, wherein players have ready access to all five basic classes in the form of upgradable “Battleframes” which can be switched between at any time on a single character rather than necessitating new runs through character creation. Rather than stringing players through fixed storylines, Firefall’s story is told in a more organic way through found data archives and occasional narrative, with events spawning randomly throughout the map for player participation and a speedier pick up and play alternative to the typical MMO grind.
The open beta is free to enter and players have nothing to fear from future progress wipes; Red 5 has promised any integral character development such as experience and collected resources will remain intact on every account, or will at least be refunded in kind should the game’s systems change drastically. Interested players can explore the ruined Earth of Firefall by signing up for the open beta at the game’s official website.